Aina Mira

Visual development, environment design and atmospheric storytelling. A collection of spaces, memories and imagined worlds.

Teenage Dreams

A room built from obsessions, music, internet memories and late-night rituals. More than a bedroom, it becomes a portrait of someone who is never fully seen.

Teenage Dreams

Developed as an environmental storytelling exercise, every object was designed to reveal fragments of personality, emotional history and everyday habits without relying on character design.

Teenage Dreams Detail

Tokyo Night

Neon light, insomnia and the feeling of being surrounded by millions of people while completely alone.

Bruja

A world built through ritual, folklore and memory. Domestic spaces transformed by myth.

LA

Fragments of a city suspended between cinema and reality. Familiar places seen through atmosphere and light.

Pink Palace

An abandoned Victorian house preserved by memory. Part architecture study, part ghost story.

Liar's Office

One room. Different emotional states expressed through lighting, composition and colour.

After Dinner

Lifestyle set design exploring the transition between advertising aesthetics and cinematic storytelling.

Urban Decay

Forgotten corners of the city. Texture, atmosphere and traces of human presence.