Visual development, environment design and atmospheric storytelling. A collection of spaces, memories and imagined worlds.
A room built from obsessions, music, internet memories and late-night rituals. More than a bedroom, it becomes a portrait of someone who is never fully seen.
Developed as an environmental storytelling exercise, every object was designed to reveal fragments of personality, emotional history and everyday habits without relying on character design.
Neon light, insomnia and the feeling of being surrounded by millions of people while completely alone.
A world built through ritual, folklore and memory. Domestic spaces transformed by myth.
Fragments of a city suspended between cinema and reality. Familiar places seen through atmosphere and light.
An abandoned Victorian house preserved by memory. Part architecture study, part ghost story.
One room. Different emotional states expressed through lighting, composition and colour.
Lifestyle set design exploring the transition between advertising aesthetics and cinematic storytelling.
Forgotten corners of the city. Texture, atmosphere and traces of human presence.